The mechanics of a game are the rules and the condition of play. The flavor is the story and theme of the game. From time to time, I do this as a hobbyist, and because I like to combine my hobbies, I tend to design games with only open source and open culture resources.įirst of all, it's important to understand that there are, broadly, two facets of a game: flavor and mechanics. To me, what's even better is that you can invent your own games instead of hacking the rules of somebody else's game. In other words, you can reprogram the rules on a whim because a game is nothing but a mutually agreed-upon set of conditions. Or when a Queen of Diamonds comes into play, everyone must pass their hand to the player on their right. Alternately, you could arbitrarily decide that should a Joker come into play, anyone holding an Ace must discard that Ace. When you're playing a card game in real life with friends sitting around a table, you can as a group decide that Jokers are wild. I love a good game, and I particularly enjoy tabletop games because they have many of the same traits that open source has.
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